RMG Ban Ka Kaisa Hai Asar?
Real-money gaming jaise fantasy sports, rummy, poker sab band hone ke baad, India ka poora gaming scene hi palat gaya hai. Ab sara focus eSports, free-to-play games, in-app purchases (IAP) aur advertising pe aa gaya hai.
PUBG aur Free Fire Ka Bolbala!
Ab is ₹1 billion ke market mein sirf 2 se 3 bade players ka raj hai, jo market ka 70-80% control karte hain. Sabse aage hain Krafton ka PUBG/BGMI aur Garena ka Free Fire. Sunne mein aaya hai ki PUBG/BGMI hi saal mein ₹2,000-2,500 crore kama raha hai, jismein 80% income in-app purchases se aati hai. Free Fire users toh zyada engage karta hai, par revenue thoda kam hai.
eSports Chal Raha Hai, Par...
eSports ab sabse tez growth karne wala segment ban gaya hai, jo saal mein 20% tak badh raha hai. NODWIN Gaming tournaments aur sponsorships se ₹500-600 crore kama raha hai. Lekin Ludo King jaise casual games, jo saal mein ₹250 crore kamaate hain, unke liye thoda tension hai. Current revenue model 80% IAP aur 20% advertising pe depend karta hai.
Paisa Bahar Ja Raha Hai Aur Tax Ka Nuksan!
Sabse badi baat, ban ke baad RMG ka demand offshore shift ho gaya hai, reportedly crypto channels se. Govt ka estimated ₹25,000 crore ka annual tax revenue loss hua hai. Aage ka growth regulatory clarity par depend karta hai, especially eSports ke liye. Industry chahti hai ki skill-based RMG ko strict rules ke saath wapas laaya jaaye.
