India's Media Boom: Digital & Traditional Skyrocket Past Global Trends – $47 Billion Future Revealed!
Overview
India's media and entertainment sector is booming, growing 11.75% in 2024 to $32.3 billion and projected to hit $47.2 billion by 2029. Driven by a massive youth demographic, both digital and traditional media are expanding in parallel, with digital expected to account for 42% of the market share. This resilience defies global trends, offering significant growth opportunities.
India's Media & Entertainment Sector Skyrockets Past Global Trends
India's media and entertainment industry is experiencing a remarkable growth spurt, outperforming global markets significantly. A new report by PwC highlights that the sector expanded by 11.75% in 2024, reaching a valuation of $32.3 billion, and is forecasted to climb to $47.2 billion by 2029, growing at a compound annual growth rate (CAGR) of 7.8%. This robust expansion is largely driven by the country's vast young population, comprising 910 million millennials and Gen Z consumers.
Digital Media Leads the Charge
The digital segment is identified as the fastest-growing component of India's media and entertainment market. PwC projects digital revenues to soar from $10.6 billion in 2024 to $19.86 billion by 2029. This will elevate digital's share of the total market from 33% to an impressive 42% within five years. Key drivers include a surge in internet advertising, which is expected to nearly double from $6.25 billion to $13.06 billion, propelled by mobile-first consumption habits and performance-based marketing strategies. Over-The-Top (OTT) video streaming is also set for substantial growth, moving from $2.28 billion to $3.48 billion, supported by increased demand for sports content and a rise in regional language offerings.
Traditional Media Shows Unprecedented Resilience
Despite the rapid shift towards digital platforms, India's traditional media sector is demonstrating surprising strength, set to grow at a healthy 5.4% CAGR, significantly higher than the global average of 0.4%. PwC forecasts this segment to expand from $17.5 billion in 2024 to $22.9 billion by 2029. Television, India's largest traditional medium, is expected to see its revenues increase from $13.97 billion to $18.12 billion. Notably, print media continues to defy global trends of decline, showing growth from $3.5 billion to $4.2 billion, driven by strong domestic demand. Cinema revenues, while experiencing a slight dip in 2024, are projected to recover and reach $1.7 billion by 2029.
Gaming Sector Undergoing Transformation
India's gaming sector has witnessed explosive growth, surging 43.9% in 2024 to $2.72 billion. However, it is currently navigating a period of adjustment following the government's nationwide ban on real-money gaming. Despite these regulatory changes, the industry is still projected to reach $3.94 billion by 2029, as companies pivot towards skill-based formats, esports, and ad-supported casual gaming models.
Live Events and Sports Economy
The live events market, particularly live music, is expanding, growing from $29 million in 2020 to $149 million in 2024, with projections to reach $164 million by 2029. This growth is supported by global tours, festivals, and increasing event tourism. India's broader sports economy generated an estimated ₹38,300 crore to ₹41,700 crore in 2024, encompassing revenue from media rights, sponsorships, ticketing, and franchise fees.
Impact
- This news indicates strong investment potential in India's media and entertainment sector.
- Companies involved in digital advertising, OTT, TV, print, gaming, and live events are likely to benefit.
- Investors may see opportunities for growth and diversification within this sector.
- The parallel growth of digital and traditional media offers a unique investment landscape.
- Impact rating: 8/10
Difficult Terms Explained
- CAGR (Compound Annual Growth Rate): A measure of the average annual growth rate of an investment over a specified period of time longer than one year.
- Digital Media: Content consumed via internet-connected devices, including websites, social media, streaming services, and apps.
- Traditional Media: Media formats that do not rely on internet connectivity, such as television, radio, newspapers, and magazines.
- Internet Advertising: Revenue generated from displaying advertisements on websites, apps, and search engines.
- OTT (Over-The-Top): Refers to streaming media services delivered directly to viewers over the internet, bypassing traditional cable or satellite providers. Examples include Netflix, Amazon Prime Video, and Disney+ Hotstar.
- Real-money gaming: Online games where players wager actual money, with the potential to win or lose cash prizes.
- Esports: Competitive video gaming, often played professionally with organized leagues and tournaments.

