India's Entertainment & Media Sector Set to Skyrocket: PwC Forecasts Massive Growth Outpacing Global Peers!
Overview
India's Entertainment and Media (E&M) industry is projected to grow at a robust 7.8% CAGR from $32.2 billion in 2024 to $47.2 billion by 2029, significantly outpacing the global average. This surge is fueled by increased digital participation, a young population, expanded broadband access, and deeper online content consumption. Internet advertising is identified as the fastest-growing segment, while OTT, gaming, and sports also show strong upward trends, driven by technology like AI and evolving consumer preferences for personalized and regional content.
India's Entertainment and Media (E&M) sector is on a rapid growth trajectory, forecast to expand from $32.2 billion in 2024 to $47.2 billion by 2029, achieving a compound annual growth rate (CAGR) of 7.8%. This performance is projected to be nearly double the global E&M industry's expected growth of 4.2% over the same period, according to the PwC Global Entertainment and Media Outlook 2025-29 report.
Key Drivers of Growth
- Digital Dominance: Rising digital participation, a large and growing youth base, and expanding broadband access are key factors.
- Content Consumption: Deeper consumption of online content is reshaping audience behavior across various formats.
- Consumer Demand: Consumers increasingly seek personalized experiences, immersive formats, and regional content.
- Economic Support: The sector's growth is bolstered by overall economic expansion and increased discretionary spending.
- Technological Advancement: Rapid adoption of digital services and the transformative power of Artificial Intelligence (AI) are reshaping the value chain.
Segment Performance
- Internet Advertising: Expected to be the fastest-growing segment, with a 15.9% CAGR, moving from $6.25 billion in 2024 to $13.06 billion by 2029, driven by mobile-first consumption and regional campaigns.
- OTT Streaming: Projected to grow significantly, with revenues set to rise from $2.27 billion in 2024 to $3.47 billion by 2029, supported by regional content and direct-to-consumer models.
- Gaming & Esports: Mobile gaming, video gaming, and e-sports revenues are anticipated to increase from $2.79 billion in 2024 to $3.96 billion in 2029, driven by immersive formats and younger audiences.
- Traditional Media: TV is forecast to grow from $13.97 billion to $18.11 billion by 2029, while Print is expected to rise from $3.5 billion to $4.2 billion (3.3% CAGR).
- Sports Sector: Evolving into an institutional-grade asset class, the sports industry is projected to expand from $4.6–$5.0 billion in 2024 to $7.8 billion by 2029.
The AI Revolution in Media
- AI is playing a pivotal role by enabling scaled localization, automated editing, hyper-personalization, and the creation of new content formats.
- India's creator economy, powered by AI-enabled workflows, has grown into a substantial ecosystem influencing various lifestyle and entertainment verticals.
Future Expectations
- PwC India emphasizes that this growth represents a "business model rebirth," driven by technology like AI that fundamentally redefines content creation, discovery, monetization, and experience.
- The future lies in "connected ecosystems" where cloud platforms, AI innovators, creative powerhouses, and media enterprises collaborate to achieve greater scale and efficiency.
Impact
- This projected growth presents substantial opportunities for companies in India's entertainment and media sectors, potentially leading to increased investments, job creation, and enhanced consumer offerings.
- Investors can look forward to potential growth in companies focused on digital advertising, streaming services, gaming, and sports media.
- Impact Rating: 9/10
Difficult Terms Explained
- CAGR (Compound Annual Growth Rate): The average annual growth rate of an investment or market over a specified period, assuming profits are reinvested.
- E&M (Entertainment and Media): Refers to the collective industries involved in creating and distributing entertainment content and media.
- OTT (Over-The-Top): Refers to streaming services that deliver content directly to viewers over the internet, bypassing traditional cable or satellite providers.
- AI (Artificial Intelligence): Technology that enables machines to perform tasks that typically require human intelligence, such as learning, problem-solving, and decision-making.
- Creator Economy: A sector of the economy focused on online content creators, their platforms, and the tools and services that support them.
- Monetisation: The process of converting something (like content, data, or a service) into revenue or profit.

