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India's Digital Entertainment Market Set for Explosive Growth, Gaming and Interactive Media to Reach $7.8 Billion by FY30

Tech

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Updated on 30 Oct 2025, 03:28 pm

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Reviewed By

Aditi Singh | Whalesbook News Team

Short Description :

A new report by Bitkraft Ventures and Redseer Strategy Consultants projects India's digital entertainment market to reach $9.3 billion in FY25, with gaming and interactive media identified as the fastest-growing segments, expanding 1.5 times faster than the overall industry. Driven by robust monetization strategies, widespread UPI adoption, and increasing consumer willingness to pay for digital experiences, these segments are forecasted to surge to $7.8 billion by FY30. Digital gaming is projected to grow at 18% CAGR to $4.3 billion, and esports at 26% CAGR to $132 million by FY30, fueled by innovation and deeper penetration into smaller cities.
India's Digital Entertainment Market Set for Explosive Growth, Gaming and Interactive Media to Reach $7.8 Billion by FY30

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Detailed Coverage :

India's digital entertainment landscape is undergoing a significant transformation, with gaming and interactive media emerging as major monetized industries. The digital media and entertainment market is valued at $9.3 billion in FY25, and gaming and interactive media are leading the charge, growing 1.5 times faster than the overall sector. Key drivers for this rapid expansion include improved monetization methods, the widespread adoption of UPI, and a growing consumer appetite for paid digital experiences. India's large and young population, with 835 million internet users and a median age of 29, coupled with 700 million smartphone users and 500 million gamers, provides a fertile ground for this growth.

Gaming and interactive media currently contribute $2.4 billion to the market and are expected to climb to $7.8 billion by FY30, supported by product innovation and increased adoption in Tier 2 and Tier 3 cities. Digital gaming is projected to grow at an 18% CAGR from FY25 to FY30, reaching $4.3 billion, while esports is expected to grow at 26% CAGR to $132 million by FY30, driven by sponsorships and institutional support.

Industry leaders highlight a shift in consumer behavior, where spending on games is now seen as a valuable entertainment option. Anuj Tandon of Bitkraft Ventures identifies three primary growth drivers: consumer spending on gaming, the rise of micro drama and short-form video content tailored for mobile, and the strong monetization potential of digital astrology and devotion services.

Interactive media alone is expected to grow from $440 million in FY25 to $2.7 billion by FY30, driven by content platforms, audio streaming (leveraging UPI AutoPay), micro dramas, and connect platforms. Astro and devotional tech services are also projected for substantial growth.

**Impact**: This news signals a substantial growth opportunity in India's digital economy. Companies involved in gaming, interactive media, content creation, and digital payments are likely to benefit. Increased consumer spending on digital entertainment, facilitated by UPI, indicates a maturing digital market. This could lead to increased investment and potentially boost the valuations of publicly listed companies in these sectors. The trend towards monetizing digital experiences suggests a robust future for the Indian tech and entertainment stock segments. Rating: 8.

**Difficult Terms**: * **Monetisation**: The process of converting something into money or revenue. In this context, it means finding ways for digital services and games to earn money from users. * **UPI (Unified Payments Interface)**: A real-time payment system developed by the National Payments Corporation of India (NPCI) that allows users to transfer money instantly between bank accounts using a mobile app. * **CAGR (Compound Annual Growth Rate)**: The mean annual growth rate of an investment over a specified period of time longer than one year. It smooths out volatility and represents a steady growth rate. * **Vernacular content**: Content created in local or regional languages, as opposed to English. * **Micro drama**: Short-form video content, typically episodes lasting a few minutes, designed for mobile viewing. * **Hybrid casual gaming**: A type of mobile game that combines simple, accessible gameplay (casual) with deeper engagement mechanics or monetization strategies (hybrid). * **Pre seed or seed stage investments**: Early stages of funding for startups. Pre-seed is the very initial funding before product development, and seed stage is for developing the product and early market entry. * **UPI AutoPay**: A feature of UPI that allows users to set up recurring payments automatically for services, similar to subscriptions.

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