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India's Real-Money Gaming Ban Forces Companies to Pivot to Consumer Tech and Entertainment

Tech

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1st November 2025, 2:23 AM

India's Real-Money Gaming Ban Forces Companies to Pivot to Consumer Tech and Entertainment

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Short Description :

Following India's ban on real-money gaming, major players like Dream11, MPL, and Games24x7 are shifting their focus to consumer technology, wealthtech, and short-form entertainment. While these companies leverage existing strengths, the long-term sustainability and profitability of these new ventures remain uncertain amidst regulatory ambiguity.

Detailed Coverage :

The Indian government has officially banned real-money gaming (RMG) with the Promotion and Regulation of Online Gaming Act, 2025, effective October 1. This move aims to curb significant financial losses, estimated at INR 20,000 Crore annually by 450 million Indians. The ban has effectively frozen the $2.4 billion RMG market, impacting companies like Dream11, MPL, and Games24x7, which were already burdened by a 28% GST levy since 2023.

Many leading RMG platforms are pivoting to consumer-tech verticals such as short-form entertainment and wealthtech. Dream Sports, parent of Dream11, launched Dream Money for wealth management. WinZO has ventured into microdramas and launched a micro-investment app, ZO Gold. Zupee's studio is expanding its original series. These companies are leveraging their existing expertise in product development, data analytics, and user engagement.

The pivots focus on two main themes: wealth and aspiration products for rising disposable incomes, and digital entertainment like microdramas and casual gaming. While these moves are seen as survival strategies and long-term bets rather than quick fixes, their profitability compared to RMG is questionable. Analysts doubt if these new models can match RMG revenues, especially given India's lower ad monetization rates and user willingness to pay for entertainment.

The shift to financial services (wealthtech) faces hurdles due to trust barriers and differing user behavior compared to gaming. Casual gaming, however, is considered a more sustainable path, allowing companies to retain players and leverage gamification mechanics while shifting revenue from entry fees to advertising and in-app purchases, albeit with thinner margins.

Impact: This news significantly impacts the Indian gaming industry and the companies pivoting into consumer tech, wealthtech, and entertainment. It affects investor sentiment towards these evolving businesses and highlights regulatory risks in emerging digital sectors. The Indian stock market may see indirect effects through investor confidence in related tech and consumer discretionary stocks. Rating: 7/10

Explanation of Terms: * Real-Money Gaming (RMG): Online games where players wager money with the chance of winning real cash. * Consumer-Tech Vertical: A segment of the technology industry focused on products and services for individual consumers, such as apps, software, and digital platforms. * Wealthtech: Technology that provides financial services, including investment management, financial planning, and wealth creation tools, often through digital platforms. * Promotion and Regulation of Online Gaming Act, 2025: A new legislation in India aimed at governing and regulating online gaming activities. * GST levy: Goods and Services Tax, a consumption tax imposed on the supply of goods and services. In this context, a 28% tax was levied on the full value of deposits in RMG. * Unicorns: Privately held startup companies valued at $1 billion or more. * Microdramas: Short-form video content, typically episodic, designed for quick viewing on mobile devices. * Monetisation: The process of converting something into money, referring to how companies generate revenue from their products or services. * ARPU (Average Revenue Per User): A metric used to measure the revenue generated by an average user of a product or service over a specific period. * Judicial Scrutiny: The examination of laws, regulations, or actions by courts to ensure they are constitutional and legal. * In-app purchases: Digital goods or services bought from within a mobile app.