ICC Gaming Rights Auction Draws Top Players: EA, Jio, Krafton Compete

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AuthorAarav Shah|Published at:
ICC Gaming Rights Auction Draws Top Players: EA, Jio, Krafton Compete
Overview

The International Cricket Council (ICC) is seeking official gaming rights, leading to strong competition. Major global companies like Electronic Arts and Krafton are competing with Indian firms Reliance Jio and Nazara Technologies. The ICC has extended the deadline to early May for bids on its digital content, aiming to license rights for mobile and console games.

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ICC Eyes Digital Gaming Expansion

The International Cricket Council's (ICC) carefully planned auction for its official gaming rights marks a major step in how the sport monetizes its digital presence. The submission deadline has been extended to the first week of May, attracting many global gaming powerhouses and growing Indian tech firms. The ICC's clear goal is to move past basic licensing for a full strategy to profit from the growing value of cricket games. This plan covers mobile and console games, showing an ambition to reach many gamers.

Major Players Vie for Cricket's Digital Rights

The current intense competition shows the growing business potential of cricket-based video games. Major global publishers like Electronic Arts and Big Ant Studios are reportedly in the running, bringing their experience in sports simulation titles. They face strong competition from Indian companies, including Reliance Jio, Dream Cricket, Lightfury Games, and Nazara Technologies. Nazara Technologies, already known for its World Cricket Championship (WCC) franchise, believes there's significant room to create high-quality cricket games that can succeed worldwide. This wide range of bidders shows that cricket games are increasingly seen as capable of generating good revenue, attracting companies with varied strategies like building wide digital ecosystems (Reliance) or focusing on game development (Nazara).

Key Bidders and Their Valuations

This auction is attracting companies with very different financial situations and market values. Electronic Arts, a global leader, has a market value of about $51 billion and a high P/E ratio near 75, suggesting investors expect steady growth. Krafton, known for its PUBG franchise, has a market value around KRW 12 trillion and a much lower P/E ratio around 11.7, indicating a view of slower growth or better value. Reliance Industries, a large, diverse company with a market value exceeding ₹18 lakh crore, participates through Reliance Jio, bringing significant digital resources and ecosystem possibilities. Its parent company's P/E ratio is around 22-39x. Nazara Technologies, an Indian company focused on gaming, has a market value around ₹10,000 crore and has seen more fluctuating P/E ratios, recently around 35-45x, though some reports show much higher or negative P/Es at different times. Nazara Technologies currently trades around ₹270-₹276, with analysts setting an average price target of INR 286.40, suggesting limited upside. EA Sports' stock is trading near its 52-week high of $204.89 at $203.36, while Reliance Industries is trading around ₹1353. Krafton's stock dropped significantly last year (-31%), trading between KRW 255,000 and KRW 262,000. The ICC's planned approach aims to build a strong, long-term income source from these rights, potentially making cricket games a major digital asset, not just niche sports titles.

Risks and Challenges in the Bidding

Despite the interest, several risks exist. Nazara Technologies's valuation looks high, with its P/E ratio considerably higher than its peers, and its financial health includes potential liabilities and promoter pledges that need careful review. Krafton's stock's poor performance suggests possible challenges or market doubts about its future growth. For EA Sports, a planned privatization in Spring 2026 could change its market position and how investors access it. The main risk for the ICC is that the rights could be overvalued. While the Indian market shows immense potential, global scalability for cricket games beyond established markets might be slower than anticipated. Bidders might overestimate future income from in-game sales and subscriptions, causing a bidding war that pushes the rights' value too high for long-term profit. Reliance Jio's involvement might be more about its wider digital ecosystem than direct game profit, potentially reducing its focus on game revenue alone.

What the Auction Means for Cricket's Digital Future

This auction is an important moment for cricket's digital growth. The ICC formalizing its gaming rights strategy shows a growing market where esports and games are seen as important extensions of sports brands. Analysts are cautious about Nazara Technologies' valuation but generally recommend 'Buy' with price targets suggesting potential gains. Krafton also has a 'Buy' rating. The winner will get exclusive rights and likely help shape the future of cricket esports and games, opening new income sources and ways to engage fans.

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